Hello! I’m Arin, a sound designer and composer specializing in
game audio sound design and electronic media. I am actively seeking a position at a Triple-A or Triple-I studio. My background includes crafting sounds and composing for ambient electronic music and chamber music performances.
acoustic instruments, guitar, and electronics, delving deeper into the genre. Additionally, I investigated how sound properties transform within various performance spaces. Some of my ambient music premieres took place at the Crystal Bridges Museum of Modern Art, where I curated sound installations and paired original guitar music with minimalist art pieces.
patch building and programming, which eventually rekindled my passion for video games. I started participating in game jams and immersed myself in Unreal Engine and Unity, refining my expertise in game audio. I specialize in sound design, with a focus on implementing audio in UE5, while utilizing tools such as Metasounds, Wwise, and FMOD for audio implementation.
anime, exploring new music, and diving into the captivating world of games.
While working on these ambient pieces, I explored the fusion of
During my downtime, you’ll find me practicing guitar, watching
My journey into electronics sparked an interest in digital synthesizer
Portfolio
Recent projects
Cosmic Horror Tales
Godot
Cosmic Horror Tales
Audio Design & Composition
Official trailer for Cosmic Horror Tales, a top down horror pixel art game about finding your lost chicken Petunia. Face the horrors that await you in Old Liam's Farm as you uncover a cult and discover an ancient evil.
This title will be shipped on Steam in April 2024 from the indie developer Moss Tower.
Sound evolution using cutoff filter automations
ship survivor
unreal engine 5 | metasounds (Wip)
ship survivor
UE5 - Audio Design - WIP
Blast your way through hoards of zombies in this 1st person shooter game made in the style of N-64 DOOM.
This project is a WIP with a friend under the name Computer Witch Games in UE5 and utilized it’s audio plug-in Metasounds for implementation.
Mixing Gunshots With Metasounds
Birdsong
unity | Wwise
Birdsong
Unity - Sound Design & Composition - Wwise
Birdsong is a top down pixel art fantasy adventure game that follows a witch discovering her witch powers in a strange new world.
This game was made Foretoken Games, a remote indie team based in Brazil.
Birdsong is being developed in Unity and uses Wwise for audio implementation, and will be releasing on steam in late 2024 - early 2025.
etasound patches
Dynamic Wind System
Interactive Synth
sound redesigns
Zelda BOTW
Skull Hero Slayer
Celeste
Hyperlight Breaker Trailer
Blooey’s Path - Composition
Blooey’s Path, created by Diffusion Labs Games, emerged as the 1st place entry in the Kindred Jam. This captivating game invites players to step into the shoes of Blooey, where they commence with nothing and embark on constructing their own path.
Cosmic Horror - Exploration Loop
Birdsong - Phantom Encounter (Boss)
ambient music & chamber works
Vocoder Guitar
Split Ends - Longleash Ensemble
animal crossing content creator commissions
I had the privilege of composing music for the intro/outro screens of Lex Play, a renowned Animal Crossing: New Horizons (ACNH) content creator on YouTube. Following that, other ACNH enthusiasts approached me, requesting intro/outro music and even island backing tracks for their island tours. Here are some highlighted moments from those commissions. A heartfelt shoutout to the ACNH community—you all were an absolute joy to collaborate with! 🎶🌴🎵